Levels in this stage
How the stage is staged — each level builds on the one before it.
Humanoid control
The 19-DOF upper body under your code — IK, impedance, ROS 2 and gantry creative gait.
Learning & deployment
Behavior trees, imitation / RL / VLA, the data factory, and deploying policies to the real robot.
What You'll Master
Organized by theme — research-grade tracks, and how hard each gets.
Mechanics & Kinematics
EasyDrive a 19-DOF humanoid arm with impedance control, smooth every move at 500 Hz, then bend its whole-body Jacobian to your will.
Design & Modeling
EasyDesign a humanoid's exterior — split shells, motion clearance, cable and cooling routes — right up to a release-grade body.
Programming & Architecture
EasyDirect a whole humanoid performance: multithreaded, behavior-tree-driven, rehearsed in sim and one-click-deployed to the real robot.
Motion & Control
Easy → moderateCoordinate the entire body over its gait, master the gentle force control of real contact, and study balance hands-on.
Peripherals & End-effectors
Easy → moderatePut five-finger hands to work — grasp, hand objects between arms, and teach new skills by guiding and replaying them.
AI & Perception
EasyFrom perception in messy real light to imitation learning, RL and vision-language-action policies you run on a real humanoid.
Capstone
Easy → moderateCap it with a full perceive-reach-grasp-deliver demo — and write a research mini-paper that's truly your own.
AI Agents
ModerateWrap the humanoid's skills into an AI agent: say a few words and watch it perceive, plan and carry out a whole errand.
Data
ModerateRun a real data factory — capture, retarget, clean and version human demos, then train, evaluate and re-collect. The loop real robots live on.
Simulation
ModerateSpin up a humanoid digital twin, run thousands of sims in parallel, and close the sim-to-real gap to deploy for real.
Interaction (HRI)
ModerateGive it a voice, a face and a feel for people — building up to reception- and tour-guide-grade interaction.
Meet the hardware
The products behind the curriculum — and the add-ons that extend each one.
FF Master
Engineering the Frontier
A 1.3 m bipedal humanoid — 30 DOF under student code, with research-grade balance and dexterous hands.
● Head sensor array ● Neck 2-DOF ● Arms 7-DOF ×2 ● Dexterous hands 15-DOF ● Torso 3-DOF ● Legs 6-DOF ×2 ● Foot sensors ● EtherCAT controller
Real industrial robotics
EtherCAT real-time, <1 ms — every joint under your code.
Real bipedal balance
ZMP + MPC whole-body control, lab-grade.
Five-finger dexterous hands
Force-controlled grasping and bimanual coordination.
Immersive VR teleoperation
First-person view + gesture mapping + force feedback.
Extend Master, Push Beyond Limits
Where teleoperation becomes body extension.
VR Headset (Meta Quest 3)
First-person immersive view + low-latency gesture mapping turn remote control into real body extension.
Five-Finger Dexterous Hand Kit
Independent per-finger force control, compliant grasping of fragile objects, bimanual assembly.
